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UX cards

Mar 19th, 11:40

jozephinaloba@gmail.com

Joined: Feb 26th, 16:02
Total Topics: 0
Total Posts: 0
Hey, I've been reading about the laws of UX and how they help in designing user-friendly interfaces, but I'm curious about how these laws specifically apply when using UX cards. Like, do the principles change when you’re using cards to display information, or is there a specific law that really influences how users interact with them? Also, what are some best practices to ensure that these cards are not only easy to navigate but also keep users engaged without overwhelming them?
Mar 24th, 05:33

paulrandall282@yahoo.com

Joined: Feb 27th, 12:18
Total Topics: 0
Total Posts: 0
Of the laws of ux cards, but a few stand out, such as the law of proximity (grouping related information together) and the law of visual hierarchy (highlighting the most important information). Cards are great for organizing content, but keep them simple - don't overwhelm them. For engagement, make sure they are interactive and have clear, concise CTAs. Check out Clay's blog to learn more!

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